Godot Digest 45
Big news in this edition: Godot 4.7 enters Beta, and the GodotCon US location and dates are announced!
Official News
Godot 4.7 has reached Beta! This means the version is feature-complete, and now is the time to polish and fix any issues that prevent the production release. There are not many changes from the previous snapshot (dev5) to this first Beta. Just a bunch of bugfixes. If you want to check the changelog, check the RN:
https://godotengine.github.io/godot-interactive-changelog/#4.7-beta1
The Godot team also created a nice article about this version, showcasing some of the things that slipped through the Alpha snapshots.
https://godotengine.org/article/dev-snapshot-godot-4-7-beta-1/
Also, if you like the video format, check out Gamefromscratch for his video highlighting 4.7 and its major changes.
https://www.youtube.com/watch?v=06aEcajkWQo
Godot has been growing in popularity month by month, which was one of the reasons for creating this newsletter. Provide new developers with information on what’s happening in the community and the engine. The Godot team published a great blog post about the engine’s growth and usage. If you like charts and numbers go up (like me), this article will make your day. It shows how every metric has been growing in the last couple of years, and its trajectory.
https://godotengine.org/article/godot-growth-stats-2026/
GodotCon Boston days released!
The official GodotCon returns to Boston for the second US edition. Two days of full Godot, 21 and 22 of July. Tickets and more information in the official blog post.
https://godotengine.org/article/godotcon-us-2026/
From the Community
Here are some of the latest tutorials and resources from the Godot community.
Noise star shader —FencerDevLog
Simple shader for generating an animated star using a noise texture.
https://www.youtube.com/watch?v=F-7Qge-i5lY
Making a Metroidvania game —Michael Games
This is a new tutorial series from Michael, creating Metroidvania Forge.
We are starting a new chapter with the overview video of what to expect.
Chapter 5
Part 5: building a “Player Sensor” node that will allow our enemies to detect the player using a “vision cone” area.
https://www.youtube.com/watch?v=PNMcJRwGpb4
Part 6: modular enemy hit particles.
https://www.youtube.com/watch?v=Ow5zczfqTYM
Part 7: new heart/health pick-up that can heal the player, and build a “Loot Dropper” node so our enemies can drop the heart.
https://www.youtube.com/watch?v=j3KWtIkRrn4
Part 8: build a decision engine to create an enemy that detects, chases, and attacks the player.
https://www.youtube.com/watch?v=-8-ZY6Lt73E
Part 9: create a modular “Patrol Limit” node to use in our enemy to control its movement.
https://www.youtube.com/watch?v=qYPAw5SeMes
Making a multi-character controller system —Mina Pêcheux
Learn how to implement a shared input system to control multiple avatars on the same screen.
https://www.youtube.com/watch?v=aXNbVVi3Pus
HDR in Godot 4.7 —Gamefromscratch
Mike explains one of the major features in 4.7, HDR support. This is a good video for understanding the feature and learning how it’s implemented in Godot.
https://www.youtube.com/watch?v=3yb4OTFYJRQ
Old photo shader —FencerDevLog
Post-processing effect that we can apply to the entire screen or a selected element. This shader will recreate the look of an old photograph that has yellowed over time and developed other signs of wear.
https://www.youtube.com/watch?v=sC1CxGHYz9A
Custom inspector plugins —Octodemy
In this tutorial, we will learn how to customize the editor by creating our own inspector plugins.
https://www.youtube.com/watch?v=xa6YBcrrS7E
Radar shader —FencerDevLog
Not much to say…a shader that looks like a radar.
https://www.youtube.com/watch?v=0O6PjxmYOdM
