Godot Digest 39
Godot 4.6 is out! And we already have an RC for the first maintenance release, 4.6.1. The community has focused heavily on reviewing the new version, but we still have some interesting new tutorials.
Official News
A little late to the party, but that’s how it goes when you have a two-week cycle.
Godot 4.6 is out!
There are many changes in this version, and if you didn’t try any of the betas, you will notice right away that the development environment looks and feels different. This version focused on making it easier for developers to work with the engine.
Here are some of the highlights I found most relevant in the new version: many changes and improvements to the editor, starting with a new default theme; Jolt is now the default physics engine; a new inverse kinematics framework; better SSR; and, my favorite, LibGodot.
Please visit the official post to learn about all the changes in this version.
https://godotengine.org/releases/4.6/
As usual, if you prefer the video version, several creators have videos about the new version. Here is the list of videos from our usual suspects.
Queble, give us the rundown of the changes in 4.6
https://www.youtube.com/watch?v=kOpCz4qilZA
Mr. Elipteach’s favorite features in the new version
https://www.youtube.com/watch?v=JDFp0LFifc0
Gamefromscratch “what’s new” for 4.6
https://www.youtube.com/watch?v=Dk-7ODrWhS0
Octodemy 4.6 overview
https://www.youtube.com/watch?v=bYN5iv7CgTY
Best new features according to Lukky
https://www.youtube.com/watch?v=0GaDjeOPVBk
And, if you are looking for a rapid revision of 4.6, 16BitDev has you covered
https://www.youtube.com/watch?v=vwFRIPky4Nc
And because the people working on Godot are constantly pushing for more, we already have a first RC for the first maintenance release of 4.6, 4.6.1.
This is a small update, intended to fix the most pressing issues in 4.6. Check the official blog post for the changelog.
https://godotengine.org/article/release-candidate-godot-4-6-1-rc-1/
From the Community
Here are some of the latest tutorials and resources from the Godot community.
Transform3D nodes explained —Coding Quests
Introductory tutorial to learn all the basics and concepts behind Transform3D nodes.
https://www.youtube.com/watch?v=Tv-JEHD69xY
Classic dithering shader —FencerDevLog
Consider this as Part 2 of the previous video about creating a dithering shader from last week.
https://www.youtube.com/watch?v=Mcv0igLZJQU
WorldBoundaryShape2D —Mina Pêcheux
Ever wonder how to create an invisible wall to prevent the player from falling into oblivion? Well, this is the tutorial for you.
https://www.youtube.com/watch?v=NtstktiiM_U
Inverse Kinematics —Lukky
Learn about IK and how to work with the systems, a brand “new” feature of Godot 4.6.
https://www.youtube.com/watch?v=MbaPDWfbNLo
Volumetric fog shader —FencerDevLog
Part 1 of this tutorial on how to create a fog shader and the different options available to create this effect.
https://www.youtube.com/watch?v=U9Uun-QZzCU
Making a Metroidvania game —Michael Games
This is a new tutorial series from Michael, creating Metroidvania Forge.
We are starting a new chapter with the overview video of what to expect.
Chapter 4 will focus on player abilities and their effect on the environment.
https://www.youtube.com/watch?v=1eOlXEQe3-0
How to make a button effects module —Queble
Nice tutorial on taking a modular approach to reusing scripts across multiple projects.
https://www.youtube.com/watch?v=cIetsUMtyQc
