Godot Digest 38
A new maintenance release for 4.5, 4.5.2, is in the works. Godot 4.6 enters the release candidate phase. And, a new tutorial video from Brackeys!
Official News
A new maintenance release for 4.5 is in the works. Version 4.5.2 RC1 has been released with over 200 fixes and improvements. Lots of these improvements come from the 4.6 branch, and this release aims to pave the way for the future 4.6 release.
If you want to check the complete list of changes and give it a try, check the official blog post.
https://godotengine.org/article/release-candidate-godot-4-5-2-rc-1/
Talking about future releases, 4.6 RC1 and RC2 are out! They released these two versions a week apart, so if you jump directly to RC2, you will have more than 140 fixes since the latest beta.
If you want to check the RC1 changelog, here is the official blog post.
https://godotengine.org/article/release-candidate-godot-4-6-rc-1/
For RC2 only, here is the link.
https://godotengine.org/article/release-candidate-godot-4-6-rc-2/
And to see all the changes in one place, you can check the interactive changelog with all the release notes for each release.
https://godotengine.github.io/godot-interactive-changelog/#4.6
From the Community
Here are some of the latest tutorials and resources from the Godot community.
Frequency distortion shader —FencerDevLog
Image distortion shader that simulates some kind of interference. Check it out because it looks really cool.
https://www.youtube.com/watch?v=q94sulGjyAo
Equipment System —16BitDev
Diablo-like equipment system with attributes integrated with the Affix system.
https://www.youtube.com/watch?v=PnQWyfpMd2Y
Making a Metroidvania game —Michael Games
This is a new tutorial series from Michael, creating Metroidvania Forge.
Chapter 3
Part 6, build a persistent door & switch system
https://www.youtube.com/watch?v=YeTRRu1SV30
Part 7, audio system
https://www.youtube.com/watch?v=PK-TDw3OAPw
Part 8, export your project to Windows and web
https://www.youtube.com/watch?v=jR2K013eF6M
How to make procedural dungeons —DeveloperEzra
Long tutorial, 2+ hours, on how to make procedural dungeons. Big focus on algorithms to connect the different rooms.
https://www.youtube.com/watch?v=5yQUPkTS3HQ
The power of curves —Mina Pêcheux
Learn about Godot’s built-in curves and how useful these could be.
https://www.youtube.com/watch?v=BoHYvtGHBVg
No more weapon clipping issues —Octodemy
Godot now offers a toggle option in the standard material that solves this common clipping issue.
https://www.youtube.com/watch?v=EPquuY37GrU
Fire dynamic 3D vfx —Le Lu
Step-by-step tutorial to create a custom dynamic fire effect.
https://www.youtube.com/watch?v=Y1ZBzIiP-v4
How to make VFX —Brackeys
Learn how to make visual effects using particles with Brackeys latest Godot tutorial!
https://www.youtube.com/watch?v=htRjt505sPg
Multi damage system —16BitDev
Build a simple multi-damage system with stats, attributes, and affixes.
https://www.youtube.com/watch?v=TEEgk0rOAJg
Fix missing collisions —Michael Games
Nice tutorial that not just explains why bullet tunneling happens, but also provides alternative ways to prevent this common issue in fast-moving games.
https://www.youtube.com/watch?v=9v0NxYfGLGM
Simple dithering shader —FencerDevLog
Another one-line shader. Dithering is the effect of rendering an image using a limited color palette.
