Godot Digest 36
This edition is another short one, as the year is fading away. But still, we manage to get some cool tutorials and the last release of the year, 4.6 Beta 2.
As the last edition of the year, it is always a good time to share some of the things we want to achieve for the following year. This is a tiny “publication,” so there will be no crazy changes. The one feature I want to add at some point next year is a list of published games. I would love to bring attention to all the projects released using Godot. I still have to figure out how to get this information from the two major platforms where Godot projects are published, Steam and Itch.io. Once I have that, a new section in the newsletter will include a list of published games. If this turns out to be massive, I will probably create a curated list to share with the top 10 or a similar list. And of course, we want to keep adding new sources of content, so if you have any content creators to recommend, feel free to reach out and share them with us.
Happy New Year!
Official News
Learn more about the journey of Inverse Kinematics in 4.6.
In this new post, we got some insight into the process of re-adding this feature to the latest version of the engine: the whys and hows, and examples of the new nodes and how they are used.
https://godotengine.org/article/inverse-kinematics-returns-to-godot-4-6/
Godot 4.6 Beta 2 is out! As a parting gift from 2025, we got the second Beta with almost 200 fixes. Check the official blog for more details and the full changelog.
https://godotengine.org/article/dev-snapshot-godot-4-6-beta-2/
From the Community
Here are some of the latest tutorials and resources from the Godot community.
Drag and Drop made simple —Coding Quests
Learn a simple way to implement drag & drop for any inventory system.
https://www.youtube.com/watch?v=nAaSb-WbuQw
Godot + SteamDeck —FencerDevLog
Great video on how to test your Godot project in SteakDeck and the requirements needed to ensure the verified mark.
https://www.youtube.com/watch?v=VnOLXYCPcT8
Godot IK is FINALLY Back —Gamefromscratch
Learn about inverse kinematics, what they are, how they work, and how this was implemented in 4.6.
https://www.youtube.com/watch?v=tEqH7ljVe3c
Steam multiplayer with GodotSteam —Gwizz
Basic tutorial on how to use Steam multiplayer with GodotSteam.
https://www.youtube.com/watch?v=FHBJ-auzaeM
Tile-based 2D navigation —Mina Pêcheux
This video will guide us through implementing tile-based 2D navigation using the AStarGrid2D node.
https://www.youtube.com/watch?v=MTqk4obJR-g
Diablo-like inventory system —16BitDev
Diablo-like inventory system with multi-slotted items.
https://www.youtube.com/watch?v=G4JvcbW56DM
Digital glitch shader —FencerDevLog
This shader simulates an LCD monitor with digital signal issues. It looks pretty cool.
https://www.youtube.com/watch?v=RTwPxsvLN_8
6 ways to Pixelate any 3D game —Chap.C Creates
Interesting tutorial on different ways to pixelate your 3D scenes.
https://www.youtube.com/watch?v=7bH-nfkV2OU
Making a Metroidvania game —Michael Games
This is a new tutorial series from Michael, creating Metroidvania Forge.
We are starting with chapter 3. This is the overview for this chapter dedicated to the different game systems.
https://www.youtube.com/watch?v=ZgwTM_Zdkvo
Setup a simple 3D player controller —Coding Quests
2-minute-long tutorial on how to setup a 3D player controller.
https://www.youtube.com/watch?v=5-TknLBfb7s
This is a brief two-question survey designed to improve the newsletter. It concerns the current format and a potential new section. If you can take it, that would be extremely helpful for me. Thank you!
