Godot Digest 34
The November update from the Godot XR community is out, and as usual, the best tutorials from the Godot content creators are included in this edition.
Official News
We have a new update from the Godot XR community. In this blog post, we have: a new virtual museum for Meta Quest, the top 5 winners from the Godot XR community game jam, and a couple of new APIs: spatial entities and frame synthesis.
Check the official blog post for all the details.
https://godotengine.org/article/godot-xr-update-nov-2025/
From the Community
Here are some of the latest tutorials and resources from the Godot community.
Page flip shader —FencerDevLog
Another shader that works well for scene transitions, this one simulates a page turning in a book.
https://www.youtube.com/watch?v=8aIKujdsj5E
Making a Metroidvania game —Michael Games
This is a new tutorial series from Michael, creating Metroidvania Forge.
Continuing with chapter 2.
Part 3 covers TileSets and TileMapLayers and creates the first level.
https://www.youtube.com/watch?v=bI5mGEho76U
Par 4 is about level bounds and camera setup.
https://www.youtube.com/watch?v=DnlS52fEPkE
Part 5 will create the scene transitions system.
https://www.youtube.com/watch?v=Iq6cdb9mV4Q
Part 6 add parallax layers to give our levels some depth.
https://www.youtube.com/watch?v=SfaMrMkX2k4
Part 7 will add animated props using the AnimatedSprite2d node.
https://www.youtube.com/watch?v=gQ_8mu9sTNM
Custom containers —Mina Pêcheux
Learn to create custom UI layouts using custom containers.
https://www.youtube.com/watch?v=WYm0HuyEFo0
Learn how to use the PointLight2D node —Single-Minded Ryan
Quick tutorial to understand 2D light and shadow using the PointLight2D node.
https://www.youtube.com/watch?v=NlKsUOmeot4
Behavior trees using Beehave, part 1 —Queble
Beehave is one of the most popular addons for creating behavior trees. Behavior trees are mainly used for enemy AI and NPC behavior, but they can also be used for other purposes. Check this tutorial series by Queble.
https://www.youtube.com/watch?v=aru_FojSqDo
Godot 4.6 by Octodemy —Octodemy
Octodemy gives us his review of the latest Godot 4.6 and some of the upcoming changes and features we can expect in future releases.
https://www.youtube.com/watch?v=Gh7WjI6kx5A
Health bar —16BitDev
Great tutorial on how to create a health bar component with lots of features: attribute scaling, damage over time, and damage feedback.
https://www.youtube.com/watch?v=z0x5Hmxe4cA
How to properly interpolate rotations —Mina Pêcheux
Learn how to animate the rotation of 2D/UI elements smoothly.
https://www.youtube.com/watch?v=HJYjw2tEvpI
Noise transition shader —FencerDevLog
Another transition effect by the shader master, which simulates a pixelated change to the background image.
https://www.youtube.com/watch?v=D_zZKChUg3o
2D damage number effect —Single-Minded Ryan
Learn how to create a damage number effect for 2D games.
https://www.youtube.com/watch?v=w15rxZqfIK8
New amazing feature —Queble
This is the best new QOL feature we have so far for 4.6, according to Quebel. It’s a quick video, so check it out to see if you have the same opinion, or maybe you missed this one from the release notes.
https://www.youtube.com/watch?v=11_AY9ACfJA
XP bar with quadratic exponential growth —16BitDev
XP bar with class-specific attribute level up with quadratic exponential growth.
https://www.youtube.com/watch?v=-Uu3O-0jpds
Click to move in 3D made simple —Coding Quests
2-minute tutorial on how to implement click to move in a 3D scene without navmesh or plugins.
https://www.youtube.com/watch?v=fDluokY4Qr8
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