Godot Digest 33
Another Godot Fest, new dev snapshots for 4.6 and 3.7, and the Godot Engine Showreel is out! Enjoy this edition because it’s full of official content.
Official News
Over the past two weeks, we have had two dev snapshots for 4.6. We are on dev 4 now.
These are some of the highlights for these two versions: new editor default theme, overhaul screen space reflections, project manager improvements, add SkeletonModifier3D IKs as IKModifier3D.
Read the official blog post for each version here:
https://godotengine.org/article/dev-snapshot-godot-4-6-dev-3/
https://godotengine.org/article/dev-snapshot-godot-4-6-dev-4/
My most anticipated video of the year, the Godot Engine Showreel! Here is the video for this year:
https://www.youtube.com/watch?v=7ZwEmxihlw4
Godot 3.x also received some love, with the first dev snapshot for 3.7. In this version, the team added: 3D physics interpolation, blob shadows, mutable audio drivers, and 130 fixes.
Read the full release notes here:
https://godotengine.org/article/dev-snapshot-godot-3-7-dev-1/
Godot Fest!
Godot Fest already!? Two days of full Godot magic in Munich, Germany.
With a branded new and beautiful website, here is the list of all the talks during this incredible event:
Here is a list of my favorites:
A Peek Under the Hood: Technical Learnings from Halls of Torment
https://godotfest.com/talks/a-peek-under-the-hood-technical-learnings-from-halls-of-torment/
Building Starfinder: Professional Godot at Scale
https://godotfest.com/talks/building-starfinder-professional-godot-at-scale/
Fireside Chat – Godot’s Next Milestones
https://godotfest.com/talks/fireside-chat/
Mobilizing Godot
A talk about mobile development
https://godotfest.com/talks/mobilizing-godot/
One Does Not Simply Ship Web Games with Godot (Yet)
https://godotfest.com/talks/one-does-not-simply-ship-web-games-with-godot-yet/
Raytracing is simple for 2D games!
https://godotfest.com/talks/raytracing-is-simple-for-2d-games/
Tilemaps in Godot 4
https://godotfest.com/talks/tilemaps/
From the Community
Here are some of the latest tutorials and resources from the Godot community.
Horizontal jitter shader —FencerDevLog
Nice shader to produce interference-like effects.
https://www.youtube.com/watch?v=LJ7r9i7VStU
The RefCounted class —The Shaggy Dev
Great tutorial on using the RefCounted class. I recommend this tutorial for anyone who wants to understand a bit more about memory management, not just in Godot. This is a common pattern in “modern” programming languages.
https://www.youtube.com/watch?v=nnJXWLivHb0
2D glow effect with Visual Shader —Single-Minded Ryan
Awesome glow effect that you can create using Visual Shader.
https://www.youtube.com/watch?v=pn7_-V6VCLE
Making a Metroidvania game —Michael Games
This is a new tutorial series from Michael, creating Metroidvania Forge.
Part 10, jump buffer bug fixes.
https://www.youtube.com/watch?v=kYRJJQ097ck
We are starting with chapter 2. This is the overview for this chapter dedicated to building the game world.
https://www.youtube.com/watch?v=MdmGLzJmeGQ
Part 1, world inspiration.
https://www.youtube.com/watch?v=DnGoazGQahI
Part 2, TileSet asset creation in Aseprite.
https://www.youtube.com/watch?v=HAOC0FCHWNg
2D enemy AI —16BitDev
Enemy AI, implementing idle, wander, chase, attack, state machine with pathfinding.
https://www.youtube.com/watch?v=0PJlCXTNYL8
Godot 4.6 sneak peek —Gamefromscratch
Mike’s overview of the upcoming Godot version. Summarize all the new features and give his opinion on the forthcoming version.
https://www.youtube.com/watch?v=qcTcjr2ILGE
3D blood effect —Le Lu
Learn how to create juicy, dynamic blood effects in Godot 4 using particles, textures, and stains.
https://www.youtube.com/watch?v=GEN6yFIXeW4
Screen shake effect —Mina Pêcheux
Add a screen shake effect to any game with this tutorial.
https://www.youtube.com/watch?v=Xrh6SQL3Fvo
Fiery ornament shader —FencerDevLog
This shader is a mix of Sauron’s eye and a fire portal.
https://www.youtube.com/watch?v=yRA3DSgV7lw
Essential effects for 2D games —Single-Minded Ryan
2D effects recommendations from Ryan using Visual Shader: YSort, wind, and glow effects.
https://www.youtube.com/watch?v=J67mkBUC9P4
Damage system with attribute scaling —16BitDev
Cool tutorial on creating a damage system with attribute scaling and damage over time.
https://www.youtube.com/watch?v=x-cca_xai0o
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