Godot Digest 28
This edition's newsletter is brief, with fewer tutorials, but a significant release: 4.5 release candidate one is now available!
Official News
The release candidate is here! 4.5 is almost ready for the stable channel, and this is the first step towards that. Changes for this RC1 from the latest Beta are just some fixes. For more information, please refer to the official blog post.
https://godotengine.org/article/release-candidate-godot-4-5-rc-1/
From the Community
Here are some of the latest tutorials and resources from the Godot community.
Sonar shader —FencerDevLog
The title is self-explanatory: a simple shader that emulates a sonar effect.
https://www.youtube.com/watch?v=uFB4P3hnbzc
Export images —Octodemy
Learn how to export any texture or shader effect from Godot, and learn about SubViewport and some of its capabilities.
https://www.youtube.com/watch?v=qOLA1qwUCio
Why and how to use static functions —Queble
Quick video showing the benefits of static functions and some of the most common use cases.
https://www.youtube.com/watch?v=eXc6pNEOdLs
Fishing system —16BitDev
Excellent tutorial on creating a fishing system, similar to what is seen in Stardew Valley.
https://www.youtube.com/watch?v=qmBaE1fEyVw
2D shader in 3D scene —FencerDevLog
This is a great tutorial on how to use a 2D shader in a 3D scene, which is extremely useful in several scenarios.
https://www.youtube.com/watch?v=z2vUxWdZR5A
Make your own skybox —Mina Pêcheux
Quick video on how to create your own skybox using shaders to customize your 3D skybox.
https://www.youtube.com/watch?v=GVQvHwbBEZY
3D navigation & pathfinding —16BitDev
This is one of those topics that often appears extremely complex, but with this quick how-to guide, things will be much easier.
https://www.youtube.com/watch?v=-Nna0OAckzE
Making a game over screen —Aarimous
Nice tutorial on how to create and present a game-over screen.
https://www.youtube.com/watch?v=x-CNFPD-P1o
System interactions for a farming game —16BitDev
This is part of a larger tutorial series, but it has been well-extracted as an independent video and presents some design principles that can be applied to any project. Even if you are not making a farming game, I encourage you to check it out.
https://www.youtube.com/watch?v=JDjs0ECVFds
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