Godot Digest 24
Godot 4.5 is moving fast, we have two new betas. GodotCon 2025 videos are starting to be published. And Le Lu made it to the newsletter with a great tutorial.
Official News
Godot 4.5 is in full steam, and we have had two new betas in the past two weeks. Between beta 2 and 3, we have more than 200 fixes. Check the release notes on the official site.
Beta 2 RN: https://godotengine.org/article/dev-snapshot-godot-4-5-beta-2/
Beta 3 RN: https://godotengine.org/article/dev-snapshot-godot-4-5-beta-3/
This is an excellent article by W4Games. It is an interview with Rémi Verschelde. They discuss the release cycle and the changes they're making to achieve a 4-month cycle. They also focus on 4.5, highlighting all the changes and features included in this release. Highly recommend this reading.
https://www.w4games.com/blog/w4-games-news-1/how-the-release-cycle-works-godot-engine-4-5-82
GodotCon 2025 videos are starting to be released. Here are the ones available at the time I finished the publication.
State of Godot and the Web with Adam Scott
https://www.youtube.com/watch?v=u_WMJG0menc
Open Language Models in Godot (Workshop) by Simon
https://www.youtube.com/watch?v=wWD7OCx7tNs
Building a Godot plugin (Workshop) by Scott Doxey
https://www.youtube.com/watch?v=JqL_oZ9SG7Q
The Player to Contributor Pathway with Heather Drolet & Justin Borque
https://www.youtube.com/watch?v=rmlPOy9BL5M
Making a fake operating system in Godot with Davide Di Staso
https://www.youtube.com/watch?v=kXn2WoWK0rc
From the Community
Here are some of the latest tutorials and resources from the Godot community.
3D particle trail —FencerDevLog
This time is not a new shader, but a particle effect: a trail behind a moving object.
https://www.youtube.com/watch?v=ITRuS1ge9AY
How to Make a Ninja Platformer — Heartbeast
We thought this series was over, but Heartbeast gave us a couple of new tutorials in the series.
Part 19, we will learn how to add bullets for the enemies.
https://www.youtube.com/watch?v=86Lsn0M28kE
Part 20 continues with the bullets topic; this time, we will be adding the mechanics to deflect them.
https://www.youtube.com/watch?v=21E_Yj4557I
Building placement system —Mina Pêcheux
Continuing with the series of tutorials for an RTS game, we have a new video on how to create a building placement system for an RTS game. It is easier than it looks.
https://www.youtube.com/watch?v=5OWFHnLQUyw
Defensive programming —16BitDev
This video will show you the best ways to prevent the most common errors and crashes you will find during your development journey.
https://www.youtube.com/watch?v=1IJDWPuViYk
Multi-threading —Queble
Multi-threading is one of the most challenging topics in programming, no matter the language or platform. This tutorial is an excellent intro to this topic in Godot and will give you some easy ways to implement it in your project.
https://www.youtube.com/watch?v=m9UO7Z9863s
How to make a roguelike dungeon generation —DeveloperEzra
The title is pretty explicit, so yeah, you will learn one way to generate a dungeon for a roguelike game using BSP.
https://www.youtube.com/watch?v=ZjlVi4Q9GNI
⭐Tornado effect —Le Lu
For someone who sucks in VFX and shaders, aka me, this tutorial is so good. Learn how to create an amazing 3D tornado effect in this step-by-step tutorial, from the latest content creator added to the newsletter.
https://www.youtube.com/watch?v=thOuxupumtI
Unit selection in 3D —Octodemy
Another tutorial in unit selection for an RTS-like game, this time from Octodemy.
https://www.youtube.com/watch?v=TnL0i47QhqI
RTS movement —Mina Pêcheux
More on the RTS topic from Mina. Now we will learn how to move a group of units around the map.
https://www.youtube.com/watch?v=jqd32TNU2Uo
Connecting to PostgreSQL —FinePointCGI
In the previous newsletter, we had the same tutorial, but it was in GDScript. This time we have the C# version. And also a bit more polished. So check it out!
https://www.youtube.com/watch?v=xoExhXu-Aw0
Using resources and dictionaries —DevWorm
Great tutorial on how to use resources, the differences with dictionaries, and when it is better to use one vs the other.
https://www.youtube.com/watch?v=D0uGtnMhB-E
Easy 3D pathfinding —Chap.C Creates
Pathfinding tutorial using NavigationRegion3D and NavigationAgent3D.
https://www.youtube.com/watch?v=XvRY-g27OQk
Make a rogue dungeon using Drunkard’s walk —DeveloperEzra
First part, Ezra created a dungeon using BSP. On this episode, he is using Drunkard’s walk to make a dungeon more organically, since this algorithm is less “strict” than BSP.
https://www.youtube.com/watch?v=h7O2lLNgbn4
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