Godot Digest 18
We have a new dev snapshot for 4.5, Dev 2, with some new features and over 250 improvements.
This one is another small edition. Summer is trickling in, and the creators are taking a well-deserved rest. That being said, I'll start adding new creators to the list so we can get more new content.
Let’s get started!
Official News
New dev snapshot for 4.5! Dev 2 is the latest version for 4.5, with over 250 improvements. Also, in this snapshot, new features are starting to appear. Some highlights include the dedicated 2D navigation server, updates to the shader editor UI, improvements in porting to different platforms, and support for fragment density maps (VR).
Check the full change log on the official blog post:
https://godotengine.org/article/dev-snapshot-godot-4-5-dev-2/
If you like the video format, we have two options for you.
First is a video from Queble, where he not only covers the release of Dev 2 but also reviews Dev 1. If you missed the first one, this will give you a summary of both releases.
https://www.youtube.com/watch?v=lx2JL2j4NVE
The second option is from Gamefromscratch.
https://www.youtube.com/watch?v=u3_zTdOGuJU
From the Community
Here are some of the latest tutorials and resources from the Godot community.
2D Outline Shader —Michael Games
This tutorial will show how to create outline shaders for 2D graphics. One is more oriented to pixel graphics, while the other can be used on 2D assets.
https://www.youtube.com/watch?v=0bXuckZv638
Optimize Voxel rendering by skipping hidden faces | Voxel Terrain #5 —MakerTech
We will continue with the series on Voxel terrain, this time learning how to optimize the rendering using ArrayMesh.
https://www.youtube.com/watch?v=Pfqfr3zFyKI
How to make Battle City — CyberPotato
More tutorials for this series on how to make the classic Battle City.
Part 4 is all about enemy spawning.
https://www.youtube.com/watch?v=ZvcbxA1NcXQ
In Part 5, we make the enemies shoot.
https://www.youtube.com/watch?v=yXNvFKoKbzw
How to use VS Code — Octodemy
This guide will explain how to set up Godot to use Visual Studio Code as an external editor. It is based on godot-tools for VSCode, and we will learn how to use it, configure it, and explore its hidden features.
https://www.youtube.com/watch?v=Lh9xOh7nhLo
Object Pool Pattern —Michael Games
We are going to learn about the object pool pattern, a widely used pattern in game development. As an example, Michael will create a bullet pool script to implement this pattern.
https://www.youtube.com/watch?v=lJRqKJQVjf4
How to Make a Ninja Platformer — Heartbeast
Continuing with the tutorial series on building a ninja platformer, we have some new videos.
Part 8 is about adding the wall climb state to the player.
https://www.youtube.com/watch?v=QUx9gTpzRv8
Part 9 covers the actual wall jumping.
https://www.youtube.com/watch?v=IfCTmX5F6W4
Creating your custom tool plugin — Queble
We don’t have enough videos on how to create tools for Godot. So, a big shoutout to Queble for this video, where we'll learn how to make a custom Godot plugin.
https://www.youtube.com/watch?v=DgIFxg3RVCQ
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