Godot Digest 14
Godot 4.4 first Release Candidate is out! Unless something goes incredibly wrong, we will have 4.4 next month.
Not a big issue this time, but there is still some good content from Godot’s community. Let’s get started!
Game Dev News
We got the winners from the DICE awards for 2024. Astrobot and Helldivers 2 were the most successful ones in terms of awards. I like the IGN report more than the official post, so if you want to know the full list of nominees and winners, check it out here:
https://www.ign.com/articles/dice-awards-2025-winners-the-full-list
GamesIndustry.biz released, for free, 'The Global State of Live Service Gaming 2025 Industry Report'. Quote: This whitepaper was written and produced in collaboration with the Live Service Gaming North America Summit and provides a comprehensive guide for developers, publishers, and industry stakeholders navigating this dynamic and fast-growing sector.
https://www.gamesindustry.biz/download-this-free-guide-on-the-state-of-live-service-gaming-in-2025
Epic Games Store reached 295 million PC players in 2024, and its annual player spending increased by 15% to $1.1 billion last year. These numbers are still far from Steam's but are a good sign for the platform.
https://www.gamedeveloper.com/business/epic-games-store-reached-295-million-pc-players-in-2024
Official News
Godot 4.4 Release Candidate 1 is out! We are almost there to get the official release of the new version. This release came close to the previous release of Beta 4, so it doesn’t have many fixes. Check the official release post here and also check the release notes of Beta 4 and RC1:
https://godotengine.org/article/release-candidate-godot-4-4-rc-1/
From the Community
Here are some of the latest tutorials and resources from the Godot community.
Trail of ellipses — FencerDevLog
Recreate an effect that falls into the category of many small objects following a trajectory. It consists of ellipses that orbit along certain curves and create interesting-looking patterns.
https://www.youtube.com/watch?v=_QlvTm6Tu8U
Equipment system — Michael Games
Continuing with his series of tutorials on building an equipment system, we have several new videos.
Part 2 is about updating the inventory UI to support the equipment system.
https://www.youtube.com/watch?v=lDxPuTX71go
Part 3 will cover equipping the items, update the displayed stats and attributes of the player.
https://www.youtube.com/watch?v=MGPq_RuuMGQ
Part 4 wraps up the implementation by adding the capability to change the character's sprites based on what is equipped.
https://www.youtube.com/watch?v=jujesQ_2u8Q
Make an auto-runner — Heartbeast
Another tutorial series keeps adding new content. This time, it is about making an auto-runner game.
Part 6 is about adding a finish line so the player can finish the level and restart logic.
https://www.youtube.com/watch?v=jd5SugpO6KE
Part 7 covers the timer.
https://www.youtube.com/watch?v=l8X2AwqVcCw
Part 8 is about the dynamic camera.
https://www.youtube.com/watch?v=KVXTio1mZv4
Scene constructors — Queble
In this tutorial, Queble shares his method of creating scene constructors using static functions to make the code more modular.
https://www.youtube.com/watch?v=u9aMR50yjCE
Use collectables and chests — Rapid Vectors
This is a continuation of the “Building a Farming Game” series. Here, you will learn how to transfer items from your inventory to a chest to collect rewards.
https://www.youtube.com/watch?v=jwmCZtUzNd4
Locate performance issues using the Profiler — MakerTech
Profiling is something that you will have to do, sooner or later, on any software you build. Even tho this is part of the Voxel series from MakerTech, the knowledge shared here is something every developer should acquire.
https://www.youtube.com/watch?v=eafdNo1kMA8
LimboAI behavior tree — Chap.C Creates
Learn all the basics of using the LimboAI behavior tree with this tutorial. This framework is gaining popularity and is an excellent tool for AI and state machines.
https://www.youtube.com/watch?v=E_FIy2dTkNc
If you want to check LimboAI, here is the link to the repository:
https://github.com/limbonaut/limboai
A G.U.I.D.E to Input in Godot | Part 2 — Godotneers
This is part 2 of a series of tutorials on handling input with G.U.I.D.E. This episode focuses on adding controller support so that you can support both keyboard and controller. It also explains how to add input prompts to the player.
https://www.youtube.com/watch?v=lEBYnQC-vJw
If you want to check G.U.I.D.E. yourself, here is the link to the framework:
https://godotneers.github.io/G.U.I.D.E/
How to make River Raid Atari classic in Godot 4 — CyberPotato
Full tutorial video on how to recreate this classic!
https://www.youtube.com/watch?v=PjPDNLBdstw
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